Poly™ (by Jean-Christophe Naour)
This is pretty neat. It’s a relatively simple idea that looks like it would be fun to play with and produce some interesting results.
It would be fun to try to make a project like this. I’ve always thought that image-processing is a fun thing to tinker with, because it’s easy to get a variety of input material that people readily connect with (i.e. their photos), and you can do some remarkable things by repeatedly applying (hopefully) simple algorithms, to each pixel/etc. It’s also a good engineering challenge to try to make it go fast. That said, I haven’t ever done much more than basic attempts, and it’s always turned out to be tricker than I expect. And I have no formal training in graphics processing/algorithms or OpenGL or anything like that…